Unity Game Development Essentials: Welcome to the Third Dimension ; Chapter 2: Environments ; Chapter 3: Player Characters ; Chapter 4: Interactions ; Chapter 5: Prefabs, Collection, and HUD ; Chapter 6: Instantiation and Rigid Bodies ; Chapter 7: Particle Systems ; Chapter 8: Menu Design ; Chapter 9: Finishing Touches ; Chapter 10: Building and Sharing ; Chapter 11: Testing and Further Study
Description:... This book is a complete exercise in 3D game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Based on Unity version 2.5 and uses JavaScript for scripting.
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