Worldbuilding
Gaming and Art in the Digital Age
- Author(s): Giampaolo Bianconi, Aïcha Mehrez, Kathrin Jentjens, Tamar Clarke-Brown, Marion Eisele, Christiane Paul, Rahel Alma, Michelle Nicol, Tina Rivers Ryan, Travis Diehl, Elena Vogman, Anna Anthropy, Micha Cárdenas, Mehdi Derfoufi, Peter Watts, Ben Vickers, Ada Rook,
- Publisher: Hatje Cantz Verlag
- Pages: 176
- ISBN_10: 3775756345
ISBN_13: 9783775756341
- Language: en
- Categories: Art / General , Art / Collections, Catalogs, Exhibitions / General , Art / Collections, Catalogs, Exhibitions / Group Shows , Art / Digital , Art / Film & Video , Art / Video Game Art ,
Description:... How artists such as Cao Fei, KAWS and Jacolby Satterwhite are elevating the aesthetics of gaming
In 2023, 3.09 billion people--almost a third of the world's population--played video games. As curator Hans Ulrich Obrist writes, "video games are to the 21st century what movies were to the 20th century and novels to the 19th century." As the first transgenerational show of its kind, Worldbuilding brings together more than 50 artists to examine the relationship between gaming and time-based media art. It features works by Meriem Bennani, Ian Cheng, Cao Fei, Harun Farocki, Pierre Huyghe, KAWS, Sondra Perry, Jacolby Satterwhite, Sturtevant and Suzanne Treister. This catalog is conceptualized as the future standard reference in the field. In addition to texts by contemporary theorists, curators and critics on the individual works, a series of newly commissioned contributions investigate various perspectives on the intersection of art and video games.
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